Marathon

The_city_of_Israzelion_by_Furgur.jpg

Marathon

Capital City (Large town)
Chaotic Neutral
Government: Republic
Current Population: 2000
Housing for Population: 1250
Lots Used: 29
Kingdom Bonuses
Eco: 10 Loy: 11 Sta: 10
Local Bonuses
Cor: 0 Cri: -1 Law: +3 Lor: 3 Pro: 2 Soc: 1

Marketplace

Base Value 2000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Buildings

Castle
4 Lots
Kingdom Economy +2, Loyalty +2, Stability +2, Unrest —4; Fame +1
Discount Noble Villa, Town Hall
Limit 1 per settlement
Special Defense +8
The home of the settlement’s leader or the heart of its defenses.

City Wall
Kingdom Unrest —2 (once per settlement)
Limit Land district border
Special Defense +1
A fortification of one side of a district with a sturdy wall. The GM may allow for cliffs and other natural features to function as a City Wall for one or more sides of a district. You may construct gates through your own city wall at no cost.

Garrison
2 lots
Kingdom Loyalty +2, Stability +2, Unrest —2
Discount City Wall, Granary, Jail
Upgrade From Barracks
A large building to house armies, train guards, and recruit militia.

Barracks
1 lot
Kingdom Unrest —1
Upgrade To Garrison
Special Defense +2
Settlement Law +1
A building to house conscripts, guards, militia, soldiers, or similar military forces.

Graveyard
1 lot
Kingdom Loyalty +1
A plot of land to honor and bury the dead.

House x5
1 lot
Provides space for 250 residents

Library
1 lot
Kingdom Economy +1, Loyalty +1
Upgrade To Academy
Settlement Lore +1
A large building containing an archive of books.

Jail
1 lot
Kingdom Loyalty +2, Stability +2, Unrest —2
Settlement Crime —1, Law +1
A fortified structure for confining criminals or dangerous monsters.

Magical Academy
2 lots
Kingdom Economy +2; Fame +1
Magic Items 3 minor potions, scrolls, or wondrous items; 1 medium potion, scroll, or wondrous item
Settlement Lore +2, Society +1; increase Lore bonus by 2 for questions relating to Knowledge (arcana)
An institution for training students in spellcasting, magic item crafting, and various arcane arts.

Mill
1 lot
Kingdom Economy +1, Stability +1
Limit Adjacent to water district border
Special With GM approval, you can construct a windmill at the same cost without the water district border requirement
Settlement Productivity +1
A building used to cut lumber or grind grain.

Military Academy
2 Lots
Kingdom Loyalty +2, Stability +1; Fame +1
Discount Barracks
Limit 1 per settlement
Special Armies and commanders recruited at the settlement gain one bonus tactic (see Army Tactics)
Magic Items 1 minor armor, shield, or weapon; 1 medium armor, shield, or weapon
Settlement Law +1, Lore +1
An institution dedicated to the study of war and the training of elite soldiers and officers.

Noble Villa
2 Lots
Kingdom Economy +1, Loyalty +1, Stability +1; Fame +1
Discount Exotic Artisan, Luxury Store, Mansion
Upgrade From Mansion
Settlement Society +1
A sprawling manor with luxurious grounds that houses a noble’s family and staff.

Shop
1 lot
Kingdom Economy +1
Limit Adjacent to 1 House or Mansion
Upgrade To Luxury Store, Market
Special Base value +500 gp
Settlement Productivity +1
A general store.

Smithy,
1 lot
Kingdom Economy +1, Stability +1
The workshop of an armorsmith, blacksmith, weaponsmith, or other craftsman who works with metal.

Stable
1 lot
Kingdom Economy +1, Loyalty +1
Limit Adjacent to 1 House, Mansion, or Noble Villa
Special Base value +500 gp
A structure for housing or selling horses and other mounts.

Town Hall
2 lots
Kingdom Economy +1, Loyalty +1, Stability +1
Settlement Law +1
A public venue for town meetings, repository for town records, and offices for minor bureaucrats.

Watchtower
1 lot
Kingdom Stability +1, Unrest —1
Special Defense +2
A tall structure that serves as a guard post.

Terrain Enhancements

Fishery
A Fishery is like a Farm, except it provides abundant fish rather than planted crops.
Terrain: Coastline, water, river, or marsh.
Effect: Consumption decreases by 1 BP.

Sawmill
A sawmill centralizes the activities of loggers and turns trees into lumber for use in building and crafting.
Terrain: Forest or jungle.
Effect: Stability +1, earn +1 BP per turn when collecting taxes during the Income phase.

  • Minor Items:

Endless Bandolier
Glowing Glove
Storm Lure

  • Medium Item

Monkey Belt

Marathon

Fly With the Black Swan WilliamTGlynn